{
  "species": "Lystrosaurus murrayi",
  "image_generation": {
    "mode": "built-in image_gen",
    "reconstruction_prompt": "Use case: scientific-educational.\nCreate a single photorealistic, scientifically grounded paleoart reconstruction of a living Lystrosaurus murrayi, the Early Triassic dicynodont therapsid (a non-mammalian synapsid, not a dinosaur). This is the anatomy reference and opening frame for a later natural locomotion study, so prioritize believable species anatomy and readable feet over drama.\n\nSubject anatomy: one healthy, well-fleshed, approximately one-metre-long individual with a squat barrel-shaped trunk, very short thick neck, proportionately large deep broad skull, short blunt downturned snout ending in a keratinous cropping beak, fleshy cheeks concealing the temporal skull openings, small laterally positioned eyes, and exactly two modest ivory tusks descending from the upper jaw, one on each side. The near tusk is fully visible; the far tusk is only visible where perspective permits. No other exposed teeth. A small inconspicuous ear opening, no external mammalian ear pinnae. Skin is hairless, muted earthy grey-brown, finely pebbled and dimpled with subtle wrinkles at the joints, not crocodilian armour and not exposed skull contours. Skin texture is informed by fossilized integument; the subdued color is a conservative artistic reconstruction.\nFour short, powerful limbs. Forelimbs particularly robust with outward-set elbows and a modest semi-sprawling stance; hindlimbs somewhat more under the trunk but flexed, never a fully upright modern pig or dog stance. Broad grounded five-digit feet with short blunt digging claws, not hooves. Belly carried clear of the floor. Short tapering tail held low and visible behind the rump. No horns, crest, sail, mane, dorsal spikes, fur, feathers or reptilian scutes.\n\nScene and framing: clean pale neutral-grey cyclorama and matte level studio floor, a believable animal reconstruction photographed at body height, soft broad diffuse lighting and a clear soft contact shadow beneath the feet. Wide 16:9 landscape. Camera fixed, lateral side profile with only a very slight three-quarter offset (about 8 degrees) so all four legs can be distinguished. Animal faces RIGHT, entire body and every extremity in frame, occupies approximately 32 percent of image width, and stands in the LEFT third with substantial empty floor to the right for walking across the screen. Full frame, no inset, no diagram, no labels, no text, no humans, no equipment, no suit yet.\nPose: relaxed natural walking-ready stance, all four feet visibly grounded at subtly staggered positions, weight distributed convincingly, head in line with shoulders. Adult-animal proportions and lifelike tissue volume. Maintain anatomy rather than making it cute or monstrous. Museum-quality realism, crisp natural textures, no cinematic shallow focus hiding the legs.",
    "suit_edit_prompt": "Use case: identity-preserve.\nInput image 1 is the edit target: the scientifically grounded Lystrosaurus murrayi reconstruction that must remain the exact same individual.\nEdit this image to put this four-legged animal in a realistic purpose-tailored optical motion-capture suit. Preserve its head shape, two downward upper-jaw tusks, cropping beak, eye placement, skin, short tail, barrel torso, four-limb proportions, stance, facing direction, expression, lighting, and original neutral studio. No changes to anatomy or species.\n\nAdd a snug matte black stretch-fabric motion-capture garment fitted naturally around the barrel-shaped trunk and short neck, with four separate sleeves following the existing legs down to just above the feet, allowing normal elbow and knee flexion. The bare clawed feet, face, tusks and distal tail remain clearly exposed. Subtle fabric seams and plausible folds over flexing joints, never armor, plates or an exoskeleton. Small silver-white retroreflective spherical markers securely attached to the suit over the shoulders, hips, elbows, wrists, knees, ankles, along the dorsal midline and tail base; make them small, cleanly separated and consistent in size. A very thin black head band behind the eyes can carry three small head-tracking markers without hiding or altering the animal's face. No cables, humans, props, logos, text, grids or annotations.\n\nFor the later walk across the screen, widen the camera framing while keeping the same side-profile camera height and lens perspective: show the exact animal at approximately 34 percent of frame width, centered at 24 percent from the left, entirely visible on the same matte floor. Do not change its pose. Retain 16:9 landscape and generous empty stage to the RIGHT. Soft photographic lighting and a grounded contact shadow. This is a living quadruped wearing a fabric mocap suit, with its natural anatomy clearly readable beneath the fabric.",
    "end_frame_prompt": "Use case: identity-preserve.\nInput image is the exact Lystrosaurus murrayi in its motion-capture suit.\nCreate an END FRAME for an eight-second left-to-right walking shot. Make one strictly spatial edit: move the exact same animal horizontally to the RIGHT side of this exact same studio frame. Its body center should be at 73 percent of image width, its beak just inside 96 percent, all extremities still visible. Keep the identical image dimensions, camera, lens, background, floor, lighting, animal size, floor-contact height, anatomical proportions, torso length, short tail length, head, suit and individual marker locations. Keep the same four-foot staggered standing pose and RIGHT-facing orientation. Do not stretch, slim, lengthen, enlarge or redesign the creature in any way. The animal's silhouette should be the original silhouette translated rightward, including the same short tail. Restore empty matching studio floor where the animal originally stood on the left. The contact shadow moves with the animal. No other changes."
  },
  "video": {
    "endpoint": "fal-ai/kling-video/v3/pro/image-to-video",
    "duration": "8",
    "generate_audio": false,
    "shot_type": "customize",
    "cfg_scale": 0.5,
    "prompt": "Animate the EXACT same animal between the supplied start and end frames in one uninterrupted eight-second shot. Preserve its original compact proportions and fixed size throughout: torso length, leg lengths, skull size, and short tail length must stay constant. The camera and floor remain fixed.\n\nThe subject is Lystrosaurus murrayi, an Early Triassic herbivorous dicynodont therapsid, a non-mammalian synapsid. It has a low barrel-shaped torso, short thick neck, deep blunt head with a downturned keratinous beak, two small downward upper tusks, small eyes, grey-brown hairless pebbled skin, four short robust legs with broad clawed feet, and a SHORT tapering tail. It wears the same fitted matte-black optical motion-capture suit with small silver-white reflective markers. Its face, feet, and tail remain bare. The suit is flexible fabric fitted to this quadruped, and every marker remains attached to the same anatomical location.\n\nThe animal begins a relaxed, slow natural walk toward screen RIGHT and travels steadily from its left-side starting position to its right-side final position. Use a regular four-beat lateral-sequence walk: hindfoot then forefoot on the same side, with all four footfalls staggered. Two or three feet support its weight at all times. Forelimb elbows remain modestly outward-set in a semi-sprawling posture; the flexed hindlimbs sit somewhat more under the body. Short measured strides and low foot clearance. Each foot lifts, swings forward, makes a clear soft plant, and stays fixed on the floor during weight-bearing while the body advances over it, then lifts for its next step. Subtle shoulder and pelvic weight transfer, restrained lateral trunk sway, a small natural head bob, and passive motion of the short tail. Keep the belly above the ground. Head faces right; mouth closed. Complete the last foot plant in the final frame without a prolonged freeze.\n\nFixed body-height side-view camera, unchanged framing and lens, identical soft light and pale-grey studio. Actual left-to-right travel across the screen at constant animal scale. All four limbs remain anatomically distinct. No change of body shape, no tail growth, no camera movement or editing. Natural real-time walking speed.",
    "negative_prompt": "treadmill, walking in place, camera tracking, pan, zoom, orbit, cuts, slow motion, running, trotting, galloping, hopping, synchronized leg pairs, airborne body, sliding planted feet, skating, moonwalking, foot dragging, floating, leg fusion, extra legs, missing legs, extra tusks, elongated tail, horns, external ear flaps, talking, human actor, human posture, transforming anatomy, changing proportions, drifting markers, multiplying markers, disappearing suit, text, watermark, expanding body, elongating torso, tail growth, growing subject, zoom-in"
  },
  "scientific_boundary": "Fossil-informed reconstruction. Coloration and exact gait are inferred; this video is generated animation, not motion capture or a validated biomechanics simulation."
}
